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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove farmeshKahrl2013-08-13
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Add support for IPv6proller2013-06-23
* Add drowningPilzAdam2013-06-19
* Add progress bar to item visuals preloadingZeg92013-05-13
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* Fix nick completionPilzAdam2013-04-05
* Allow spawning particles from the server, from luaJeija2013-03-23
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add particlesJeija2013-01-14
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-17
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
* ShaderSource and silly example shadersKahrl2012-12-02
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
* Detached inventoriesPerttu Ahola2012-07-24
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Cache textures by checksumJonathan Neuschäfer2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-15
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29