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path: root/src/client/activeobjectmgr.cpp
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* ContentCAO: Fix segfault on quit (attached)SmallJoker2019-10-09
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* Better F6 profiler (#8750)SmallJoker2019-08-13
| | | | | | | Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
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* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Add an activeobject manager to hold active objects * Add unittests
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-- Minetest: builtin/auth.lua

--
-- Builtin authentication handler
--

-- Make the auth object private, deny access to mods
local core_auth = core.auth
core.auth = nil

core.builtin_auth_handler = {
	get_auth = function(name)
		assert(type(name) == "string")
		local auth_entry = core_auth.read(name)
		-- If no such auth found, return nil
		if not auth_entry then
			return nil
		end
		-- Figure out what privileges the player should have.
		-- Take a copy of the privilege table
		local privileges = {}
		for priv, _ in pairs(auth_entry.privileges) do
			privileges[priv] = true
		end
		-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
		if core.is_singleplayer() then
			for priv, def in pairs(core.registered_privileges) do
				if def.give_to_singleplayer then
					privileges[priv] = true
				end
			end
		-- For the admin, give everything
		elseif name == core.settings:get("name") then
			for priv, def in pairs(core.registered_privileges) do
				if def.give_to_admin then
					privileges[priv] = true
				end
			end
		end
		-- All done
		return {
			password = auth_entry.password,
			privileges = privileges,
			-- Is set to nil if unknown
			last_login = auth_entry.last_login,
		}
	end,
	create_auth = function(name, password)
		assert(type(name) == "string")
		assert(type(password) == "string")
		core.log('info', "Built-in authentication handler adding player '"..name.."'")
		return core_auth.create({
			name = name,
			password = password,
			privileges = core.string_to_privs(core.settings:get("default_privs")),
			last_login = os.time(),
		})
	end,
	delete_auth = function(name)
		assert(type(name) == "string")
		local auth_entry = core_auth.read(name)
		if not auth_entry then
			return false
		end
		core.log('info', "Built-in authentication handler deleting player '"..name.."'")
		return core_auth.delete(name)
	end,
	set_password = function(name, password)
		assert(type(name) == "string")
		assert(type(password) == "string")
		local auth_entry = core_auth.read(name)
		if not auth_entry then
			core.builtin_auth_handler.create_auth(name, password)
		else
			core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
			auth_entry.password = password
			core_auth.save(auth_entry)
		end
		return true
	end,
	set_privileges = function(name, privileges)
		assert(type(name) == "string")
		assert(type(privileges) == "table")
		local auth_entry = core_auth.read(name)
		if not auth_entry then
			auth_entry = core.builtin_auth_handler.create_auth(name,
				core.get_password_hash(name,
					core.settings:get("default_password")))
		end

		-- Run grant callbacks
		for priv, _ in pairs(privileges) do
			if not auth_entry.privileges[priv] then
				core.run_priv_callbacks(name, priv, nil, "grant")
			end
		end

		-- Run revoke callbacks
		for priv, _ in pairs(auth_entry.privileges) do
			if not privileges[priv] then
				core.run_priv_callbacks(name, priv, nil, "revoke")
			end
		end

		auth_entry.privileges = privileges
		core_auth.save(auth_entry)
		core.notify_authentication_modified(name)
	end,
	reload = function()
		core_auth.reload()
		return true
	end,
	record_login = function(name)
		assert(type(name) == "string")
		local auth_entry = core_auth.read(name)
		assert(auth_entry)
		auth_entry.last_login = os.time()
		core_auth.save(auth_entry)
	end,
	iterate = function()
		local names = {}
		local nameslist = core_auth.list_names()
		for k,v in pairs(nameslist) do
			names[v] = true
		end
		return pairs(names)
	end,
}

core.register_on_prejoinplayer(function(name, ip)
	if core.registered_auth_handler ~= nil then
		return -- Don't do anything if custom auth handler registered
	end
	local auth_entry = core_auth.read(name)
	if auth_entry ~= nil then
		return
	end

	local name_lower = name:lower()
	for k in core.builtin_auth_handler.iterate() do
		if k:lower() == name_lower then
			return string.format("\nCannot create new player called '%s'. "..
					"Another account called '%s' is already registered. "..
					"Please check the spelling if it's your account "..
					"or use a different nickname.", name, k)
		end
	end
end)

--
-- Authentication API
--

function core.register_authentication_handler(handler)
	if core.registered_auth_handler then
		error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
	end
	core.registered_auth_handler = handler
	core.registered_auth_handler_modname = core.get_current_modname()
	handler.mod_origin = core.registered_auth_handler_modname
end

function core.get_auth_handler()
	return core.registered_auth_handler or core.builtin_auth_handler
end

local function auth_pass(name)
	return function(...)
		local auth_handler = core.get_auth_handler()
		if auth_handler[name] then
			return auth_handler[name](...)
		end
		return false
	end
end

core.set_player_password = auth_pass("set_password")
core.set_player_privs    = auth_pass("set_privileges")
core.remove_player_auth  = auth_pass("delete_auth")
core.auth_reload         = auth_pass("reload")

local record_login = auth_pass("record_login")
core.register_on_joinplayer(function(player)
	record_login(player:get_player_name())
end)