| Commit message (Collapse) | Author | Age |
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property (#10443)
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Run unused functions reported by cppcheck
This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
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Features:
* Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
* New HUD elements for displaying minimap with custom size and placing
* New minimap mode for displaying a texture instead of the map
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
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* Add server side translations capability
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* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com>
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
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This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
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This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.
Other disallowed characters on Windows:
\ / * ? " < > |
are not relevant to hostnames, IPv4 or IPv6 addresses.
Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
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This also fixes find_node_near restrictions being ineffective.
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Preperation for server-sent CSM which will eventually need this.
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Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
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Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
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This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.
Raises protocol version to 38 to ensure correct backwards-compatible code.
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This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
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Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
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Finish getNode cleanup
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This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
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This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
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The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.
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Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
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Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.
Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.
Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
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Update Android.mk
Remove 'src/client' from include_directories
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