| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
|
|
| |
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
|
|
|
| |
Finish getNode cleanup
|
|
|
|
| |
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
|
|
|
|
| |
This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
|
| |
|
| |
|
|
|
|
|
| |
The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.
|
|
|
|
|
| |
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.
Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.
Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
|
|
Update Android.mk
Remove 'src/client' from include_directories
|