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client.h
Commit message (
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Author
Age
*
Improve client-side packet receiving
sfan5
2019-11-25
*
[CSM] Implement minetest.get_csm_restrictions()
sfan5
2019-11-11
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Refactor CSM restriction code a bit
sfan5
2019-11-11
*
Be lenient with extra slashes for CSM paths
sfan5
2019-11-09
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
client.h: Add missing const's
ANAND
2019-09-14
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Optimize usage of TOSERVER_GOTBLOCKS packet
sfan5
2019-08-07
*
Fix particle spawners not visible since CSM spawner implementation (#8289)
Loïc Blot
2019-03-01
*
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...
Loïc Blot
2019-02-26
*
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Paramat
2019-02-26
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28