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client.h
Commit message (
Expand
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Author
Age
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Deal with compiler warnings
sfan5
2022-04-30
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Various code improvements
SmallJoker
2021-09-27
*
Fix trivial typos
sfan5
2021-09-19
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Client: Add sum and average to packetcounter
sfan5
2020-05-17
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Improve client-side packet receiving
sfan5
2019-11-25
*
[CSM] Implement minetest.get_csm_restrictions()
sfan5
2019-11-11
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Refactor CSM restriction code a bit
sfan5
2019-11-11
*
Be lenient with extra slashes for CSM paths
sfan5
2019-11-09
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
client.h: Add missing const's
ANAND
2019-09-14
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Optimize usage of TOSERVER_GOTBLOCKS packet
sfan5
2019-08-07
*
Fix particle spawners not visible since CSM spawner implementation (#8289)
Loïc Blot
2019-03-01
*
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...
Loïc Blot
2019-02-26
*
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Paramat
2019-02-26
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28