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clientenvironment.cpp
Commit message (
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Author
Age
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-11
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Player physics: Ensure larger dtime simulation steps (#10563)
Lars Müller
2020-10-29
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Darwin platform build fix (#10376)
David CARLIER
2020-09-09
*
Fix player controls only being applied for the first move
TheTermos
2020-07-07
*
ContentCAO: Update light of all attached entities (#9975)
SmallJoker
2020-06-01
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
ContentCAO: Fix broken attachments on join (#8701)
SmallJoker
2019-07-29
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Extend pitch fly mode to swimming (#7943)
random-geek
2018-12-31
*
Add an activeobject manager to hold active objects (#7939)
Loïc Blot
2018-12-13
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28