Commit message (Collapse) | Author | Age | |
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* | Use multiple light positions for CAO lighting | sfan5 | 2020-06-11 |
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* | ContentCAO: Update light of all attached entities (#9975) | SmallJoker | 2020-06-01 |
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* | Attachments: Fix interpolation from (0,0,0) after detach | SmallJoker | 2019-12-07 |
| | | | | | | GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position | ||
* | clientobject.h: Fix code-style | ANAND | 2019-08-31 |
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* | Fix rotation of attached particlespawner | Pedro Gimeno | 2019-08-31 |
| | | | | Co-authored-by: ANAND <ClobberXD@gmail.com> | ||
* | ContentCAO: Fix broken attachments on join (#8701) | SmallJoker | 2019-07-29 |
| | | | | | | | | | | | | | What happened: 1) Object data is received. Client begins to read the data 2) Client initializes all its children (gob_cmd_update_infant) 3) Children try to attach to parent (yet not added) 4) Parent initializes, is added to the environment And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node. The solution here is to: 1) Use the same structure as ServerActiveObject 2) Attach all children after the parent is really initialized | ||
* | Optimize getting active objects a bit. #8674 | Lars Hofhansl | 2019-07-16 |
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* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
Update Android.mk Remove 'src/client' from include_directories |