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path: root/src/client/content_cao.cpp
Commit message (Expand)AuthorAge
* Fix player sprite visibility in first personsfan52020-11-12
* Fix overloaded virtual warnings with get/setAttachment()sfan52020-11-12
* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-08
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-04
* Fix show_on_minimap default value for local playersfan52020-10-20
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
* Fix bone-attached entities (#10015)hecktest2020-06-26
* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Use multiple light positions for CAO lightingsfan52020-06-11
* content_cao: Do not expire visuals for texture updatessfan52020-06-11
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
* Fix two bugs in content_caosfan52020-05-24
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex2020-04-11
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Overall improvements to log messages (#9598)sfan52020-04-08
* Fix crash on wielditem/item entitiessfan52020-03-28
* Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov2020-03-23
* Fix entity lighting (#9514)Danila Shutov2020-03-16
* Basic model shading (#9374)Danila Shutov2020-02-16
* Renaming the function wasn't enoughSmallJoker2019-12-07
* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
* Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker2019-12-05
* Fix upright_sprite lighting when colors are setsfan52019-10-06
* Fix unwanted detaching when damage = 0Jacob Lifshay2019-10-05
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
* Disable autoforward if player is deadANAND2019-08-20
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-29
* Fix persistent ^[brighten after damage again (#5739)SmallJoker2019-05-26
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Attend to review, re-arrange blank lines, update lua_api.txtparamat2019-04-14
* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-14
* Consistent HP and damage types (#8167)SmallJoker2019-02-10