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content_cao.cpp
Commit message (
Expand
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Author
Age
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Start sprite animation at the beginning (#11509)
Lean Rada
2021-08-16
*
Remove unused ITextSceneNode header (#11476)
hecks
2021-07-22
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
Irrlicht support code maintenance
sfan5
2021-03-31
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Fix player sprite visibility in first person
sfan5
2020-11-12
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
*
ContentCAO: Fix segfault when minimap is disabled
SmallJoker
2020-11-08
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
content_cao: Support texture animation for upright_sprite (#10020)
sfan5
2020-07-30
*
Fix bone-attached entities (#10015)
hecktest
2020-06-26
*
content_cao: Fix behavior of legacy "textures" field for wielditems
sfan5
2020-06-18
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Use multiple light positions for CAO lighting
sfan5
2020-06-11
*
content_cao: Do not expire visuals for texture updates
sfan5
2020-06-11
*
Fix player-to-object attachment teleport bug (#10008)
hecktest
2020-06-09
*
Recalculate mesh normals for CAOs (#10000)
Danila Shutov
2020-06-07
*
GenericCAO: Fix glow not working since a08d18a
SmallJoker
2020-06-07
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
*
ContentCAO: Update light of all attached entities (#9975)
SmallJoker
2020-06-01
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
*
content_cao: Do not expire visuals when not necessary
sfan5
2020-05-29
*
Fix two bugs in content_cao
sfan5
2020-05-24
*
Make automatic_rotate relative, allow setting rotation (#8468)
ANAND
2020-05-16
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Fix UpdateBonePosition() breaking animations (#9577)
theviper121
2020-04-26
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
*
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Alex
2020-04-11
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Fix crash on wielditem/item entities
sfan5
2020-03-28
*
Fix incorrect light updates for wielditem and item visuals (#9540)
Danila Shutov
2020-03-23
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