| Commit message (Expand) | Author | Age |
* | Release shadow mapping resources when not needed (#12497) | x2048 | 2022-07-09 |
* | Remove an unused method and header includes | sfan5 | 2022-06-28 |
* | Re-order sound-related code (#12382) | SmallJoker | 2022-06-20 |
* | Fix CAO light calculation issue | sfan5 | 2022-06-19 |
* | Fix updating glow on entities | sfan5 | 2022-06-17 |
* | Fix lighting of upright_sprite entities (#12336) | x2048 | 2022-05-20 |
* | Deal with compiler warnings | sfan5 | 2022-04-30 |
* | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | 2022-04-15 |
* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 |
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 |
* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
* | Cap damage overlay duration to 1 second (#11871) | Wuzzy | 2022-01-02 |
* | Recalculate normals before adding mesh to the scene | x2048 | 2022-01-02 |
* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
* | Start sprite animation at the beginning (#11509) | Lean Rada | 2021-08-16 |
* | Remove unused ITextSceneNode header (#11476) | hecks | 2021-07-22 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | Fix procession ordering issue in content_cao | sfan5 | 2021-05-30 |
* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 |
* | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | 2021-05-03 |
* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
* | Fix player sprite visibility in first person | sfan5 | 2020-11-12 |
* | Fix overloaded virtual warnings with get/setAttachment() | sfan5 | 2020-11-12 |
* | ContentCAO: Fix segfault when minimap is disabled | SmallJoker | 2020-11-08 |
* | Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ... | Lars Müller | 2020-11-04 |
* | Fix show_on_minimap default value for local player | sfan5 | 2020-10-20 |
* | Decouple entity minimap markers from nametags replacing with show_on_minimap ... | sfan5 | 2020-10-19 |
* | Add First Person Attachments (#10360) | Jordan Snelling | 2020-10-04 |
* | Fix short 180 degree rotation when using set_bone_position (#10405) | Lars Müller | 2020-10-04 |
* | (se)SerializeString: Include max length in the name | SmallJoker | 2020-10-01 |
* | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | 2020-08-15 |
* | content_cao: Support texture animation for upright_sprite (#10020) | sfan5 | 2020-07-30 |
* | Fix bone-attached entities (#10015) | hecktest | 2020-06-26 |
* | content_cao: Fix behavior of legacy "textures" field for wielditems | sfan5 | 2020-06-18 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
* | Use multiple light positions for CAO lighting | sfan5 | 2020-06-11 |
* | content_cao: Do not expire visuals for texture updates | sfan5 | 2020-06-11 |
* | Fix player-to-object attachment teleport bug (#10008) | hecktest | 2020-06-09 |
* | Recalculate mesh normals for CAOs (#10000) | Danila Shutov | 2020-06-07 |
* | GenericCAO: Fix glow not working since a08d18a | SmallJoker | 2020-06-07 |
* | Move shared parameters sending to UnitSAO (#9968) | SmallJoker | 2020-06-04 |
* | ContentCAO: Update light of all attached entities (#9975) | SmallJoker | 2020-06-01 |