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path: root/src/client/game.cpp
Commit message (Expand)AuthorAge
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-11
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Shadow mapping render pass (#11244)Liso2021-06-06
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
* Game: Scale damage flash to max HPSmallJoker2021-04-05
* Irrlicht support code maintenancesfan52021-03-31
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Pause animations while game is paused (#10658)Vitaliy2021-03-05
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
* Fix some minor code issues all over the placesfan52020-12-24
* Fix some more joystick issues (#10624)Markus2020-12-19
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-29
* Sky: support GLES2numzero2020-11-26
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-09
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* Properly handle mod-errors in on_shutdownDesour2020-08-24
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25