| Commit message (Expand) | Author | Age |
* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 |
* | Add fwgettext util function | rubenwardy | 2021-08-19 |
* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
* | Fix revoke debug privs not reliably turn off stuff (#11409) | Wuzzy | 2021-07-12 |
* | Avoid draw list and shadow map update in the same frame to reduce dtime jitte... | x2048 | 2021-07-11 |
* | Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb... | Wuzzy | 2021-06-24 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 |
* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu... | Loic Blot | 2021-05-03 |
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 |
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 |
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 |
* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 |
* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 |
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 |
* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 |
* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 |
* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 |
* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 |
* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 |
* | Fix hud_change and hud_remove after hud_add (#10997) | savilli | 2021-02-26 |
* | Use "Aux1" key name consistently everywhere | Wuzzy | 2021-02-24 |
* | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | 2021-02-08 |
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
* | Fix some more joystick issues (#10624) | Markus | 2020-12-19 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Input: Fix on_rightclick called when placing into air | SmallJoker | 2020-11-29 |
* | Sky: support GLES2 | numzero | 2020-11-26 |
* | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | 2020-11-23 |
* | Joystick: Remap joystick-specific KeyTypes to generic ones | Markus Koch | 2020-11-09 |
* | Fix Media... 0% on loading screen (#9478) | Maksim | 2020-10-21 |
* | Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. | Lars | 2020-10-17 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | Minimap as HUD element with API control | Pierre-Yves Rollo | 2020-10-04 |
* | Add First Person Attachments (#10360) | Jordan Snelling | 2020-10-04 |
* | Reduce the FPS when the window is unfocused (#8837) | HybridDog | 2020-10-03 |
* | Properly handle mod-errors in on_shutdown | Desour | 2020-08-24 |
* | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | 2020-08-15 |
* | Play place_failed sound if occupied or cannot attach (#9486) | Wuzzy | 2020-07-27 |
* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 |
* | Cleanup ClientLauncher structure (#10160) | SmallJoker | 2020-07-14 |
* | Exposing the zoom key to Lua API (#9903) | Lars Müller | 2020-06-13 |
* | TouchScreenGUI: fix some bugs, cleanup | MoNTE48 | 2020-06-09 |
* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |