| Commit message (Expand) | Author | Age |
* | Enforce limits of settings that could cause buggy behaviour (#12450) | SmallJoker | 2022-07-09 |
* | Allow to set the displayed item count and its alignment via meta (#8448) | DS | 2022-02-10 |
* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 |
* | Fix segfault in drawItems() due to missing inventory list | SmallJoker | 2021-12-29 |
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 |
* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
* | Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb... | Wuzzy | 2021-06-24 |
* | Fix overlays for 2D-drawn items | sfan5 | 2021-05-08 |
* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu... | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 |
* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 |
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
* | Draw items as 2D images (instead of meshes) when possible | sfan5 | 2021-03-30 |
* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 |
* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Minimap as HUD element with API control | Pierre-Yves Rollo | 2020-10-04 |
* | Add compass HUD element (#9312) | EvidenceB | 2020-08-29 |
* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 |
* | Fix HUD scaling (#9721) | Maksim | 2020-06-05 |
* | Add ability to scale HUD text (#9814) | LoneWolfHT | 2020-05-19 |
* | Add support for statbar “off state” icons (#9462) | Wuzzy | 2020-05-11 |
* | Improve waypoints and add image variant (#9480) | Lars Müller | 2020-04-11 |
* | Allow texture modifiers in hotbar textures. (#9271) | Warr1024 | 2020-02-26 |
* | Add z-index management to HUD | Pierre-Yves Rollo | 2019-12-06 |
* | Formspec: add hypertext element | Pierre-Yves Rollo | 2019-11-03 |
* | Fix inventory_overlay for nodes without inventory_image (#8433) | DS | 2019-08-07 |
* | Fix missing item images clipping in formspecs (#8652) | Pierre-Yves Rollo | 2019-07-26 |
* | Optimize string (mis)handling (#8128) | Jozef Behran | 2019-05-18 |
* | Consistent HP and damage types (#8167) | SmallJoker | 2019-02-10 |
* | Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn | Loic Blot | 2018-04-03 |
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |