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hud.cpp
Commit message (
Expand
)
Author
Age
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add compass HUD element (#9312)
EvidenceB
2020-08-29
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Fix HUD scaling (#9721)
Maksim
2020-06-05
*
Add ability to scale HUD text (#9814)
LoneWolfHT
2020-05-19
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
*
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-26
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Formspec: add hypertext element
Pierre-Yves Rollo
2019-11-03
*
Fix inventory_overlay for nodes without inventory_image (#8433)
DS
2019-08-07
*
Fix missing item images clipping in formspecs (#8652)
Pierre-Yves Rollo
2019-07-26
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Loic Blot
2018-04-03
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20