| Commit message (Expand) | Author | Age |
* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Minimap as HUD element with API control | Pierre-Yves Rollo | 2020-10-04 |
* | Add compass HUD element (#9312) | EvidenceB | 2020-08-29 |
* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 |
* | Fix HUD scaling (#9721) | Maksim | 2020-06-05 |
* | Add ability to scale HUD text (#9814) | LoneWolfHT | 2020-05-19 |
* | Add support for statbar “off state” icons (#9462) | Wuzzy | 2020-05-11 |
* | Improve waypoints and add image variant (#9480) | Lars Müller | 2020-04-11 |
* | Allow texture modifiers in hotbar textures. (#9271) | Warr1024 | 2020-02-26 |
* | Add z-index management to HUD | Pierre-Yves Rollo | 2019-12-06 |
* | Formspec: add hypertext element | Pierre-Yves Rollo | 2019-11-03 |
* | Fix inventory_overlay for nodes without inventory_image (#8433) | DS | 2019-08-07 |
* | Fix missing item images clipping in formspecs (#8652) | Pierre-Yves Rollo | 2019-07-26 |
* | Optimize string (mis)handling (#8128) | Jozef Behran | 2019-05-18 |
* | Consistent HP and damage types (#8167) | SmallJoker | 2019-02-10 |
* | Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn | Loic Blot | 2018-04-03 |
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |