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path: root/src/client/hud.cpp
Commit message (Expand)AuthorAge
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Fix overlays for 2D-drawn itemssfan52021-05-08
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Remove dead code (#10845)rubenwardy2021-01-22
* Fix some minor code issues all over the placesfan52020-12-24
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add compass HUD element (#9312)EvidenceB2020-08-29
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Fix HUD scaling (#9721)Maksim2020-06-05
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
* Fix inventory_overlay for nodes without inventory_image (#8433)DS2019-08-07
* Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo2019-07-26
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20