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inputhandler.cpp
Commit message (
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Author
Age
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
*
Fix keyWasDown in input handler
sfan5
2021-02-23
*
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-11-12
*
Replace MyEventReceiver KeyList with std::unordered_set (#10419)
Vincent Robinson
2020-09-23
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Extend pitch fly mode to swimming (#7943)
random-geek
2018-12-31
*
Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
Vanessa Dannenberg
2018-12-02
*
Added pitch fly mode (#7817)
Gaël C
2018-12-01
*
Switch F3 to use 'enable_fog' setting
ThomasMonroe314
2018-02-08
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
Loïc Blot
2017-05-13