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path: root/src/client/inputhandler.cpp
Commit message (Expand)AuthorAge
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Fix keyWasDown in input handlersfan52021-02-23
* Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker2020-11-12
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-23
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
* Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg2018-12-02
* Added pitch fly mode (#7817)Gaël C2018-12-01
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-20
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Modernize client code (#6250)Loïc Blot2017-08-15
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13