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path: root/src/client/inputhandler.h
Commit message (Expand)AuthorAge
* Fix keyWasDown in input handlersfan52021-02-23
* Fix some more joystick issues (#10624)Markus2020-12-19
* Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker2020-11-12
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-23
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-20
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-20
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Modernize client code (#6250)Loïc Blot2017-08-15
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-21
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Initial Gamepad supportest312016-06-03
* Tell irrlicht if we handle a key or not.est312016-05-26
* Refactor loggingShadowNinja2015-10-14
* Misc. minor fixeskwolekr2015-07-10
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-05
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-12