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inputhandler.h
Commit message (
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Author
Age
*
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-11-12
*
Replace MyEventReceiver KeyList with std::unordered_set (#10419)
Vincent Robinson
2020-09-23
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
Loïc Blot
2017-05-13
*
Initial Gamepad support
est31
2016-06-03
*
Tell irrlicht if we handle a key or not.
est31
2016-05-26
*
Refactor logging
ShadowNinja
2015-10-14
*
Misc. minor fixes
kwolekr
2015-07-10
*
Use minetest logging facilities for irrlicht log output
ShadowNinja
2015-07-05
*
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...
Loic Blot
2015-02-12