| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
According to the following table:
* MOUSE_L -> DIG
* MOUSE_R -> PLACE
* SCROLL_UP -> HOTBAR_NEXT
* SCROLL_DOWN -> HOTBAR_PREV
This commit entirely removes the special KeyTypes used for joysticks.
Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
|
|
|
|
| |
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
|
| |
|
|
|
|
| |
add associated keybinding options
update docs and settingtypes
|
|
|
|
|
| |
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
|
| |
|
|
|
| |
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
|
|
|
|
| |
* Migrate cpp headers to pragma once
|
| |
|
|
|
|
|
| |
Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
|
| |
|
|
|
|
| |
Bonus: make CI happy with the last rules fix
|
|
|
| |
Fix some headers style and remove them from whitelist
|
| |
|
| |
|
|
|
|
|
|
|
| |
Adds initial ingame gamepad support to minetest.
Full Formspec support is not implemented yet and
can be added by a later change.
|
|
* Move key types into own file
* Use Generalized input methods in game.cpp
|