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path: root/src/client/mapblock_mesh.cpp
Commit message (Collapse)AuthorAge
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
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* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
| | | Keep code and use version check instead, for backwards compatibility
* Add depth sorting for node faces (#11696)x20482022-04-02
| | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
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* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
| | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
* Fix scaled world-aligned textures being aligned inconsistently for ↵Wuzzy2021-08-19
| | | | non-normal drawtypes
* Shadow mapping render pass (#11244)Liso2021-06-06
| | | Co-authored-by: x2048 <codeforsmile@gmail.com>
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
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* Remove dead code (#10845)rubenwardy2021-01-22
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* Fix some minor code issues all over the placesfan52020-12-24
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* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
| | | | | | Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
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* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
| | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
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* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
| | | | | Fixes following warning: warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
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* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
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* Better F6 profiler (#8750)SmallJoker2019-08-13
| | | | | | | Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
* Fix texture rotation for wallmounted nodeboxessfan52019-03-19
| | | | fixes #8358
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
Update Android.mk Remove 'src/client' from include_directories