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mapblock_mesh.cpp
Commit message (
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Author
Age
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
*
Fix scaled world-aligned textures being aligned inconsistently for non-normal...
Wuzzy
2021-08-19
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
Fix world-aligned node rendering at bottom (#10742)
Wuzzy
2021-02-19
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Implement mapblock camera offset correctly (#10702)
hecks
2020-12-05
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
-Wmem-access only called when GCC > 7 (#10453)
Zughy
2020-10-06
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Fix GCC class-memaccess warnings (#10239)
Paul Ouellette
2020-08-01
*
Silence GCC warning in mapblock_mesh
SmallJoker
2020-05-25
*
mapblock_mesh: Optimize a few things (#9713)
sfan5
2020-04-25
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Fix texture rotation for wallmounted nodeboxes
sfan5
2019-03-19
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28