Commit message (Collapse) | Author | Age | |
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* | Fall back to default when rendering mode (3d_mode) is set invalid (#10922) | Muhammad Rifqi Priyo Susanto | 2021-02-06 |
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* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
| | | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | ||
* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 |
| | | | | Adds new object crosshair base pack texture | ||
* | Modernize include guards and add missing ones (#9898) | Awkor | 2020-05-23 |
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* | Improve undersampling settings | Hugo Locurcio | 2019-09-17 |
| | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | ||
* | Unify wield item handling (#8677) | SmallJoker | 2019-08-07 |
| | | | | This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client | ||
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
| | | | | | Update Android.mk Remove 'src/client' from include_directories | ||
* | Disable HW stereo for IrrLicht 1.9 (not supported anymore) | number Zero | 2018-11-11 |
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* | Add crossview support (#7361) | otdav33 | 2018-05-29 |
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* | Render copyright notice: Fix name spelling (#7042) | Vitaliy | 2018-02-15 |
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* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
| | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | ||
* | LINT: Add files to whitelist, fix detected indent errors | paramat | 2017-11-06 |
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* | Rewrite rendering engine (#6253) | Vitaliy | 2017-10-31 |
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods |