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Commit message (
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Author
Age
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
*
Spacing fixes
ShadowNinja
2022-04-08
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
*
Reset override material in anaglyph
Dmitry Kostenko
2022-01-16
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
*
Restore Irrlicht 1.9 support
sfan5
2021-03-09
*
Fall back to default when rendering mode (3d_mode) is set invalid (#10922)
Muhammad Rifqi Priyo Susanto
2021-02-06
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Modernize include guards and add missing ones (#9898)
Awkor
2020-05-23
*
Improve undersampling settings
Hugo Locurcio
2019-09-17
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Disable HW stereo for IrrLicht 1.9 (not supported anymore)
number Zero
2018-11-11
*
Add crossview support (#7361)
otdav33
2018-05-29
*
Render copyright notice: Fix name spelling (#7042)
Vitaliy
2018-02-15
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
LINT: Add files to whitelist, fix detected indent errors
paramat
2017-11-06
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31