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path: root/src/client/shader.cpp
Commit message (Collapse)AuthorAge
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* Darwin platform build fix (#10376)David CARLIER2020-09-09
| | | | the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* Basic model shading (#9374)Danila Shutov2020-02-16
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* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
| | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
Update Android.mk Remove 'src/client' from include_directories