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shader.cpp
Commit message (
Expand
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Author
Age
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Fix compiler warnings
ShadowNinja
2022-04-08
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
GLES fixes (#11205)
sfan5
2021-04-18
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Allow missing shaders
numzero
2020-11-26
*
Fix integer-string conversion for shaders
sfan5
2020-11-05
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
*
Darwin platform build fix (#10376)
David CARLIER
2020-09-09
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28