Commit message (Collapse) | Author | Age | |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
| | | | | Also cleans up related code somewhat. | ||
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
| | | | Co-authored-by: x2048 <codeforsmile@gmail.com> | ||
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
| | | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | ||
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
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* | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | 2021-01-28 |
| | | | Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition. | ||
* | Sky: support GLES2 | numzero | 2020-11-26 |
| | | | | IrrLicht built-in shader is broken, have to write my own | ||
* | Reuse seed when updating stars | numzero | 2020-11-26 |
| | | | | | The only currently relevant parameter is scale which can now be changed without resetting stars position | ||
* | Store stars in a single static mesh buffer | numzero | 2020-11-26 |
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* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
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* | set_sky improvements, set_sun, set_moon and set_stars | Jordach | 2020-03-05 |
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* | Increase star count to 1000 and decrease radius slightly (#9307) | lhofhansl | 2020-01-16 |
| | | | | | * Increase star count to 1000 and decrease radius slightly. * Adjust star width. | ||
* | Sky: Refactor of moon and sun drawing (#8683) | Methacrylon | 2019-07-30 |
| | | | Split sun and moon render parts from the main render function. | ||
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
Update Android.mk Remove 'src/client' from include_directories |