Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
* | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | 2021-01-28 |
* | Sky: support GLES2 | numzero | 2020-11-26 |
* | Reuse seed when updating stars | numzero | 2020-11-26 |
* | Store stars in a single static mesh buffer | numzero | 2020-11-26 |
* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
* | set_sky improvements, set_sun, set_moon and set_stars | Jordach | 2020-03-05 |
* | Increase star count to 1000 and decrease radius slightly (#9307) | lhofhansl | 2020-01-16 |
* | Sky: Refactor of moon and sun drawing (#8683) | Methacrylon | 2019-07-30 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |