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path: root/src/client/tile.cpp
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* Add multiply texture modifiersapier2017-01-30
| | | | Allows colorizing of textures using a color multiplication method.
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
| | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
| | | | | | | | "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
* Irrlicht 1.9 supportsfan52016-12-26
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* Add an [invert:<mode> texture modifierThomas--S2016-09-15
| | | | | | Inverts the given channels of the base image. Mode may contain the characters "r", "g", "b", "a". Only the channels that are mentioned in the mode string will be inverted.
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14
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* Add an [opacity:<r> texture modifier. Makes the base image transparent ↵Thomas--S2016-08-12
| | | | according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying.
* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-09
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* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
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* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
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* Fix compiler warnings from "Add an option to colorize to respect the ↵Samuel Sieb2016-04-06
| | | | | | | destination alpha" Fix warnings added by commit 01ae43c48009f816f4649fae2f7f6997452aa6cf Fixes #3952
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
| | | | Also, rework the colorizing code to be more efficient.
* Clean up StrfndShadowNinja2016-03-19
| | | | | | | | | | | Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes.
* Refactor thread utility interfacekwolekr2015-10-16
| | | | | - Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
* Change i++ to ++iDavid Jones2015-08-25
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
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* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
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* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
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* Fix relief mapping issuesRealBadAngel2015-07-16
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* Add minimap featureRealBadAngel2015-06-27
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* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-23
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* Fix composite textures with texture_min_size. Moved upscaling of textures to ↵Aaron Suen2015-03-22
| | | | later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
| | | | Signed off by: Zeno, kwolekr
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
tile.hpp to src/client/