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tile.cpp
Commit message (
Expand
)
Author
Age
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Stop wasting memory on identical textures when texture filtering is disabled
sfan5
2020-05-20
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Correction for alpha blending issues in texture mod compositing (#9029)
Warr1024
2019-10-18
*
Textures: Load base pack only as last fallback (#8974)
SmallJoker
2019-09-29
*
Unify GLES support in gui scaling filter
sfan5
2019-08-04
*
Unify OpenGL ES support
sfan5
2019-08-04
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Import strstr function from FreeBSD 11 libc
Loic Blot
2019-01-10
*
Android build fixes
Loïc Blot
2019-01-09
*
Fix a crash on Android with Align2Npot2 (#8070)
Loïc Blot
2019-01-07
*
Software inventorycube (#7651)
Vitaliy
2018-09-29
*
Android build fixes for c++11
stujones11
2018-03-11
*
Drop texture file list cache (#6660)
Vitaliy
2018-03-10
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Do not scale texture unless necessary.
Lars Hofhansl
2017-11-04
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Do not create dummy normalmaps (#4180)
you
2017-05-19
*
Remove an unused variable in Android Build
Loic Blot
2017-04-17
*
Android progressbar fix (#5601)
Loïc Blot
2017-04-16
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Tile.cpp: Fix MSVC build broken by 072bbba
SmallJoker
2017-03-24
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Prevent SIGFPE on entity tile loading issue. (#5178)
Auke Kok
2017-02-05
*
Add multiply texture modifier
sapier
2017-01-30
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
*
Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
*
Add an [opacity:<r> texture modifier. Makes the base image transparent accord...
Thomas--S
2016-08-12
*
Add [resize texture modifier Resizes the texture to the given dimensions.
SmallJoker
2016-05-09
*
tile.cpp: Automatically upscale lower resolution texture
SmallJoker
2016-04-25
*
Re-add and disable blit_with_interpolate_overlay
kwolekr
2016-04-07
*
Fix compiler warnings from "Add an option to colorize to respect the destinat...
Samuel Sieb
2016-04-06
*
Add an option to colorize to respect the destination alpha
Samuel Sieb
2016-04-03
*
Clean up Strfnd
ShadowNinja
2016-03-19
*
Refactor thread utility interface
kwolekr
2015-10-16
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
src/client/tile.cpp: Fix reference counting
Břetislav Štec
2015-08-02
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
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