Commit message (Collapse) | Author | Age | |
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* | Fix fast leaves with texture_clean_transparent enabled. | Aaron Suen | 2015-04-26 |
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* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 |
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* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||
* | Fix for sun/moon tonemaps: don't upscale 1px images. | Aaron Suen | 2015-03-23 |
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* | Fix composite textures with texture_min_size. Moved upscaling of textures to ↵ | Aaron Suen | 2015-03-22 |
| | | | | later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. | ||
* | Configurable automatic texture scaling and filtering at load time. | Aaron Suen | 2015-03-20 |
| | | | | Signed off by: Zeno, kwolekr | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
tile.hpp to src/client/ |