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tile.cpp
Commit message (
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Author
Age
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Irrlicht 1.9 support
sfan5
2016-12-26
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Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
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Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
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Add an [opacity:<r> texture modifier. Makes the base image transparent accord...
Thomas--S
2016-08-12
*
Add [resize texture modifier Resizes the texture to the given dimensions.
SmallJoker
2016-05-09
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tile.cpp: Automatically upscale lower resolution texture
SmallJoker
2016-04-25
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Re-add and disable blit_with_interpolate_overlay
kwolekr
2016-04-07
*
Fix compiler warnings from "Add an option to colorize to respect the destinat...
Samuel Sieb
2016-04-06
*
Add an option to colorize to respect the destination alpha
Samuel Sieb
2016-04-03
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Clean up Strfnd
ShadowNinja
2016-03-19
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Refactor thread utility interface
kwolekr
2015-10-16
*
Change i++ to ++i
David Jones
2015-08-25
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Clean up threading
ShadowNinja
2015-08-23
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
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src/client/tile.cpp: Fix reference counting
Břetislav Štec
2015-08-02
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Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
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Fix relief mapping issues
RealBadAngel
2015-07-16
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Add minimap feature
RealBadAngel
2015-06-27
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Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-26
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Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Fix for sun/moon tonemaps: don't upscale 1px images.
Aaron Suen
2015-03-23
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Fix composite textures with texture_min_size. Moved upscaling of textures to ...
Aaron Suen
2015-03-22
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Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-20
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05