| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
| |
Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
|
| |
|
|
|
|
| |
JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
|
| |
|
|
|
|
| |
later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
|
|
|
|
| |
Signed off by: Zeno, kwolekr
|
|
|
|
| |
NDEBUG is defined), replace those usages with persistent alternatives
|
|
tile.hpp to src/client/
|