Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | tileable flags are needed also without shaders because of filters | RealBadAngel | 2015-08-20 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel | 2015-08-05 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |