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path: root/src/client/tile.h
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* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-08
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Include alpha channel reference in MaterialTypeParamstujones112018-02-08
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Real global textures (#6105)Vitaliy2017-10-15
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Modernize client code (#6250)Loïc Blot2017-08-15
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-21
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Reorder TileLayer. (#5638)Auke Kok2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Reorder TileSpec. (#5591)Auke Kok2017-04-18
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Move TileAnimation code to seperate filesfan52017-01-02
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add minimap featureRealBadAngel2015-06-27
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05