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tile.h
Commit message (
Expand
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Author
Age
*
Bump animation frame count from u8 to u16 (#10054)
Lars Müller
2020-07-10
*
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-07-10
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Textures: Load base pack only as last fallback (#8974)
SmallJoker
2019-09-29
*
Unify GLES support in gui scaling filter
sfan5
2019-08-04
*
Unify OpenGL ES support
sfan5
2019-08-04
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
*
Software inventorycube (#7651)
Vitaliy
2018-09-29
*
Some minor Fastface optimizations. (#7628)
lhofhansl
2018-08-08
*
Android build fixes for c++11
stujones11
2018-03-11
*
Drop texture file list cache (#6660)
Vitaliy
2018-03-10
*
Include alpha channel reference in MaterialTypeParam
stujones11
2018-02-08
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Reorder TileLayer. (#5638)
Auke Kok
2017-04-29
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Reorder TileSpec. (#5591)
Auke Kok
2017-04-18
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
tileable flags are needed also without shaders because of filters
RealBadAngel
2015-08-20
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Add minimap feature
RealBadAngel
2015-06-27
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05