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path: root/src/client/tile.h
Commit message (Collapse)AuthorAge
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
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* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
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* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
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* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
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* Fix relief mapping issuesRealBadAngel2015-07-16
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* Add minimap featureRealBadAngel2015-06-27
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
tile.hpp to src/client/