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path: root/src/client/tile.h
Commit message (Expand)AuthorAge
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
* Add depth sorting for node faces (#11696)x20482022-04-02
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
* Use Irrlicht functions to query npot texture supportsfan52021-05-05
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
* Unify GLES support in gui scaling filtersfan52019-08-04
* Unify OpenGL ES supportsfan52019-08-04
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Software inventorycube (#7651)Vitaliy2018-09-29
* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-08
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Include alpha channel reference in MaterialTypeParamstujones112018-02-08
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Real global textures (#6105)Vitaliy2017-10-15
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Modernize client code (#6250)Loïc Blot2017-08-15
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-21
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Reorder TileLayer. (#5638)Auke Kok2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Reorder TileSpec. (#5591)Auke Kok2017-04-18
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Move TileAnimation code to seperate filesfan52017-01-02
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add minimap featureRealBadAngel2015-06-27
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05