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path: root/src/client/wieldmesh.cpp
Commit message (Expand)AuthorAge
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
* Shadow mapping render pass (#11244)Liso2021-06-06
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Irrlicht support code maintenancesfan52021-03-31
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* Fix more transparency issues with ogles2 driver (#8005)stujones112018-12-20
* Add object visual type 'item' (#7870)Alex2018-12-11
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28