Commit message (Collapse) | Author | Age | |
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* | Initialize wield mesh colors when changing item. (#12254) | x2048 | 2022-05-01 |
| | | | Fixes #12245 | ||
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
| | | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | ||
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
| | | | | For example, dropped nodes and items. | ||
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
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* | Fix segfault caused by shadow map on exit | SmallJoker | 2021-08-12 |
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* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
| | | | Co-authored-by: x2048 <codeforsmile@gmail.com> | ||
* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 |
| | | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean) | ||
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
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* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
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* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 |
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* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
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* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
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* | Scale inventory image for scaled allfaces nodes (#10225) | Wuzzy | 2020-09-04 |
| | | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same) | ||
* | Improve default inventory+wield images of node drawtypes (#9299) | Wuzzy | 2020-07-23 |
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* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
| | | | Fixes a regression that appeared in 5.3.0-dev. | ||
* | Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) | Danila Shutov | 2020-04-19 |
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* | Fix more transparency issues with ogles2 driver (#8005) | stujones11 | 2018-12-20 |
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* | Add object visual type 'item' (#7870) | Alex | 2018-12-11 |
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* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
Update Android.mk Remove 'src/client' from include_directories |