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path: root/src/client/wieldmesh.cpp
Commit message (Collapse)AuthorAge
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
| | | Fixes #12245
* Improve lighting of entities.Dmitry Kostenko2022-03-07
| | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
| | | | For example, dropped nodes and items.
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
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* Shadow mapping render pass (#11244)Liso2021-06-06
| | | Co-authored-by: x2048 <codeforsmile@gmail.com>
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Irrlicht support code maintenancesfan52021-03-31
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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
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* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
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* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
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* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
| | | Fixes a regression that appeared in 5.3.0-dev.
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
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* Fix more transparency issues with ogles2 driver (#8005)stujones112018-12-20
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* Add object visual type 'item' (#7870)Alex2018-12-11
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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
Update Android.mk Remove 'src/client' from include_directories