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* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
* Fix two bugs in content_caosfan52020-05-24
* Implement spawning particles with node texture appearancesfan52020-05-23
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
* content_mapblock: Move static initialization out of functionssfan52020-05-17
* Client: Add sum and average to packetcountersfan52020-05-17
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy2020-04-13
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-12
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
* Implement DPI scaling for Windows (#9586)sfan52020-04-11
* Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex2020-04-11
* A few initialization cleanupssfan52020-04-11
* Move clientsimpleobject.h to client folder (#9630)Loïc Blot2020-04-10
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Collision various fixes (#9343)TheTermos2020-04-08
* Overall improvements to log messages (#9598)sfan52020-04-08
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
* Fix texture distortion for flowing liquids (#9561)Elias Åström2020-04-02
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
* Fix crash on wielditem/item entitiessfan52020-03-28
* Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov2020-03-23
* Add comments for translators (#9510)Wuzzy2020-03-20
* Fix entity lighting (#9514)Danila Shutov2020-03-16