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* Fix composite textures with texture_min_size. Moved upscaling of textures to ↵Aaron Suen2015-03-22
| | | | later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
| | | | Signed off by: Zeno, kwolekr
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Fix some rendering glitchesBlockMen2015-03-05
| | | | | - Fixes particle draworder - Fixes nodehighlighting
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
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* Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since ↵Loic Blot2015-02-14
| | | | 146f77fdb750833c649de7159a0833c398e14a4d
* main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot2015-02-12
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes