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* Add multiply texture modifiersapier2017-01-30
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Irrlicht 1.9 supportsfan52016-12-26
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14
* Also support X11 icon for minetest copies installed via make install (#4407)est312016-08-20
* Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S2016-08-12
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Finally set a window icon on X11est312016-07-05
* Remove top left minetest watermarkest312016-07-03
* Initial Gamepad supportest312016-06-03
* Input related generalisationsest312016-06-03
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* Tell irrlicht if we handle a key or not.est312016-05-26
* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-09
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-06
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
* Clean up StrfndShadowNinja2016-03-19
* Fix two reconnect bugsest312016-03-15
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Fix texture tear issueRealBadAngel2016-01-23
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Print --videomodes response to standard output, tooKahrl2015-11-02
* Refactor thread utility interfacekwolekr2015-10-16
* Refactor loggingShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
* Optional reconnect functionalityest312015-07-23
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Misc. minor fixeskwolekr2015-07-10
* Use UTF-8 instead of narrowest312015-07-08
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-05
* Add minimap featureRealBadAngel2015-06-27
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
* Refactor around translatePasswordest312015-04-17
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31