Commit message (Collapse) | Author | Age | |
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* | Allow texture modifiers in hotbar textures. (#9271) | Warr1024 | 2020-02-26 |
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* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 |
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* | StaticText: Reset background on EnrichedString change (#9340) | SmallJoker | 2020-02-01 |
| | | | This also fixes the F6 profiler background color -> now controlled by EnrichedString | ||
* | Improve core.sound_play with ephemeral sounds and player exclusion | sfan5 | 2020-02-01 |
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* | StaticText/EnrichedString: Styling support (#9187) | SmallJoker | 2020-01-22 |
| | | | | | | | | * StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests | ||
* | Resized torchlike sprite now attaches to surface (#9303) | Wuzzy | 2020-01-20 |
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* | Increase star count to 1000 and decrease radius slightly (#9307) | lhofhansl | 2020-01-16 |
| | | | | | * Increase star count to 1000 and decrease radius slightly. * Adjust star width. | ||
* | Map download: Escape ':' to '_' (#9235) | Montandalar | 2020-01-11 |
| | | | | | | | | | | | | | | This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save. | ||
* | Renaming the function wasn't enough | SmallJoker | 2019-12-07 |
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* | Attachments: Fix interpolation from (0,0,0) after detach | SmallJoker | 2019-12-07 |
| | | | | | | GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position | ||
* | Add z-index management to HUD | Pierre-Yves Rollo | 2019-12-06 |
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* | Fix LocalPlayer-bound sound playback broken by 81c2370 | SmallJoker | 2019-12-05 |
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* | Improve client-side packet receiving | sfan5 | 2019-11-25 |
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* | Waves generated with Perlin-type noise #8994 | Lars Hofhansl | 2019-11-19 |
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* | Fix clang-tidy and lint travis checks | sfan5 | 2019-11-11 |
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* | [CSM] Implement minetest.get_csm_restrictions() | sfan5 | 2019-11-11 |
| | | | | fixes #8068 | ||
* | Run on_item_use CSM callback even if item is not marked usable | sfan5 | 2019-11-11 |
| | | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists). | ||
* | [CSM] Expose more env functions | sfan5 | 2019-11-11 |
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* | Refactor CSM restriction code a bit | sfan5 | 2019-11-11 |
| | | | | This also fixes find_node_near restrictions being ineffective. | ||
* | Be lenient with extra slashes for CSM paths | sfan5 | 2019-11-09 |
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* | Corrections to client_lua_api.txt | sfan5 | 2019-11-09 |
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* | Load client mods into memory before execution. | sfan5 | 2019-11-09 |
| | | | | Preperation for server-sent CSM which will eventually need this. | ||
* | Formspec: draw order and clipping for all elements (#8740) | DS | 2019-11-07 |
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* | Clean up font caching, fix bitmap fonts | SmallJoker | 2019-11-03 |
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* | Formspec: add hypertext element | Pierre-Yves Rollo | 2019-11-03 |
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* | Correction for alpha blending issues in texture mod compositing (#9029) | Warr1024 | 2019-10-18 |
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* | Fix isDead()/autoforward crash (#9031) | Paramat | 2019-10-09 |
| | | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world. | ||
* | ContentCAO: Fix segfault on quit (attached) | SmallJoker | 2019-10-09 |
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* | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025) | ANAND | 2019-10-08 |
| | | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead. | ||
* | Fix upright_sprite lighting when colors are set | sfan5 | 2019-10-06 |
| | | | | fixes #9020 | ||
* | Fix unwanted detaching when damage = 0 | Jacob Lifshay | 2019-10-05 |
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* | Attachments: Fix attachments to temporary removed objects (#8989) | SmallJoker | 2019-10-02 |
| | | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent. | ||
* | Textures: Load base pack only as last fallback (#8974) | SmallJoker | 2019-09-29 |
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* | Move Quicktune code to util/ (#8871) | ANAND | 2019-09-29 |
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* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 |
| | | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) | ||
* | Fix some reference counters (memleak) (#8981) | SmallJoker | 2019-09-24 |
| | | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references | ||
* | Move the code for meta formspec into bool Game::nodePlacement(const ↵ | DS-Minetest | 2019-09-22 |
| | | | | ItemDefinition &selected_def, | ||
* | Add support for per-player FOV overrides and multipliers | Anand S | 2019-09-19 |
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* | Trigger on_place in many situations even if prediction failed | DS-Minetest | 2019-09-19 |
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* | Improve undersampling settings | Hugo Locurcio | 2019-09-17 |
| | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | ||
* | Built-in formspecs: Force version 1 | SmallJoker | 2019-09-14 |
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* | client.h: Add missing const's | ANAND | 2019-09-14 |
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* | LocalPlayer: Fix code-style | ANAND | 2019-09-14 |
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* | client.cpp: Fix code-style in Client::sendPlayerPos | ANAND | 2019-09-14 |
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* | Fix LocalPlayer::isDead always returning false if player is immortal | ANAND | 2019-09-14 |
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* | Send ActiveObjects once right after Init2 | ANAND | 2019-09-14 |
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* | Formspecs: Introduce formspec_version to mods | SmallJoker | 2019-09-14 |
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* | Load CSM environment after the restrictions are known | SmallJoker | 2019-09-14 |
| | | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors | ||
* | particles.cpp: Fix code-style | ANAND | 2019-08-31 |
| | | | | Mainly spacing and pointer placement | ||
* | clientobject.h: Fix code-style | ANAND | 2019-08-31 |
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