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...
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Switch F3 to use 'enable_fog' setting
ThomasMonroe314
2018-02-08
*
Include alpha channel reference in MaterialTypeParam
stujones11
2018-02-08
*
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-26
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
*
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
*
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
*
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
LINT: Add files to whitelist, fix detected indent errors
paramat
2017-11-06
*
Do not scale texture unless necessary.
Lars Hofhansl
2017-11-04
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Initial Haiku support (#6568)
miqlas
2017-10-30
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Travis: Update clang from 4.0 to 5.0 (#6467)
Loïc Blot
2017-10-09
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-29
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
Remove cloud_height setting
Ben Deutsch
2017-08-12
*
Fix error not printed to console when no name is provided
Juozas
2017-08-09
*
Fix crash when using --go in command line
Juozas Pocius
2017-08-03
*
Make direct item selection keys freely bindable
Wuzzy
2017-07-30
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
Fog effect when camera is inside cloud
Ben Deutsch
2017-07-05
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Remove superfluous pointer null checks
QrchackOfficial
2017-06-10
*
Autorun: Change to 'autoforward' (#5926)
Paramat
2017-06-08
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
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