| Commit message (Expand) | Author | Age |
* | Allow looped animation to be used safely with old clients | sfan5 | 2022-09-14 |
* | Convert entity glow value to color space before adding to the light | x2048 | 2022-09-14 |
* | Limit force shadow update to urgent blocks (#12692) | x2048 | 2022-09-14 |
* | Disable dynamic shadow dropdown on OGLES2 (#12637) | ROllerozxa | 2022-08-04 |
* | Switch MeshUpdateQueue to better data structure | sfan5 | 2022-08-02 |
* | Ratelimit MeshUpdateQueue::cleanupCache() runs | sfan5 | 2022-08-02 |
* | Fix Android blank screen (#12604) | ROllerozxa | 2022-07-31 |
* | HUD: Fix wrong minimum scale since 051181f | SmallJoker | 2022-07-31 |
* | Fix some warnings (#12615) | rubenwardy | 2022-07-30 |
* | Allow direction keys with autoforward again | sfan5 | 2022-07-29 |
* | Restore flags texture to fix interlaced stereo mode (#12560) | x2048 | 2022-07-19 |
* | Offset cuboid origin after scaling the cuboid. (#12558) | x2048 | 2022-07-19 |
* | Fix automatic rotate for attached entities (#12392) | Lars Müller | 2022-07-17 |
* | Remove workaround for normals not matching winding order (#12460) | x2048 | 2022-07-17 |
* | Refactor ModConfiguration | rubenwardy | 2022-07-14 |
* | Make BlendMode::alpha the fallback for unknown future blend modes | Dmitry Kostenko | 2022-07-13 |
* | Animated particlespawners and more (#11545) | Lexi Hale | 2022-07-13 |
* | Sounds: Various little improvements (#12486) | SmallJoker | 2022-07-09 |
* | Enforce limits of settings that could cause buggy behaviour (#12450) | SmallJoker | 2022-07-09 |
* | Release shadow mapping resources when not needed (#12497) | x2048 | 2022-07-09 |
* | FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) | Vincent Robinson | 2022-07-03 |
* | Allow to set maximum star opacity at daytime (#11663) | Wuzzy | 2022-07-02 |
* | Remove an unused method and header includes | sfan5 | 2022-06-28 |
* | Fix two memleak reports from Coverity (#12466) | JosiahWI | 2022-06-26 |
* | Re-order sound-related code (#12382) | SmallJoker | 2022-06-20 |
* | Fix CAO light calculation issue | sfan5 | 2022-06-19 |
* | Fix updating glow on entities | sfan5 | 2022-06-17 |
* | No damage effects on hp_max change (#11846) | Lars Müller | 2022-06-11 |
* | Mapblock Mesh BspTree: Increase the depth of block-level splits | x2048 | 2022-06-07 |
* | Add register dialog to separate login/register (#12185) | rubenwardy | 2022-06-05 |
* | Properly keep noclip state in Game and ClientMap | sfan5 | 2022-06-03 |
* | Remove obsolete eye_height related workaround | sfan5 | 2022-06-03 |
* | Make sure real disconnect reason isn't overwritten | sfan5 | 2022-05-29 |
* | Remove remains of video mode querying | sfan5 | 2022-05-29 |
* | Force-update shadows when the world is changed (#12364) | x2048 | 2022-05-26 |
* | Improve code in mapblock_mesh.cpp a bit | sfan5 | 2022-05-26 |
* | Quantize light frustum calculations (#12357) | x2048 | 2022-05-23 |
* | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | 2022-05-22 |
* | Don't ignore server disconnects in client code | sfan5 | 2022-05-21 |
* | Improve shadow filters (#12195) | x2048 | 2022-05-21 |
* | Fix lighting of upright_sprite entities (#12336) | x2048 | 2022-05-20 |
* | Fix lighting of the wield mesh (#12341) | x2048 | 2022-05-20 |
* | Use std::map instead of core::map (#12301) | paradust7 | 2022-05-18 |
* | Initialize wield mesh color when wield_image is set | Dmitry Kostenko | 2022-05-15 |
* | HUD: Update selection mesh every frame (#12270) | Lars Müller | 2022-05-09 |
* | Consolidate some data structures in MapBlockMesh | sfan5 | 2022-05-08 |
* | Fix mapblock geometry optimisation not working | ROllerozxa | 2022-05-08 |
* | Avoid rendering invisible faces of simple nodeboxes (#12262) | x2048 | 2022-05-04 |
* | guiScalingFilter: Fix most memory leaks (#12256) | SmallJoker | 2022-05-04 |
* | Make logging cost free when there is no output target (#12247) | paradust7 | 2022-05-04 |