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Commit message (
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Age
...
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
Remove cloud_height setting
Ben Deutsch
2017-08-12
*
Fix error not printed to console when no name is provided
Juozas
2017-08-09
*
Fix crash when using --go in command line
Juozas Pocius
2017-08-03
*
Make direct item selection keys freely bindable
Wuzzy
2017-07-30
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
Fog effect when camera is inside cloud
Ben Deutsch
2017-07-05
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Remove superfluous pointer null checks
QrchackOfficial
2017-06-10
*
Autorun: Change to 'autoforward' (#5926)
Paramat
2017-06-08
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Snake case for screen options in minetest.conf (#5792)
Vincent Glize
2017-06-03
*
Do not create dummy normalmaps (#4180)
you
2017-05-19
*
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
Loïc Blot
2017-05-13
*
Add configurable key bindings for hotbar scrolling, and for changing volume.
Wuzzy
2017-05-06
*
Reorder TileLayer. (#5638)
Auke Kok
2017-04-29
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Reorder TileSpec. (#5591)
Auke Kok
2017-04-18
*
Fix always using the xbox layout (reported by coverity).
Ekdohibs
2017-04-18
*
Remove an unused variable in Android Build
Loic Blot
2017-04-17
*
Android progressbar fix (#5601)
Loïc Blot
2017-04-16
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Fix signed/unsigned conversion warning
rubenwardy
2017-04-07
*
Add Joystick type detection and Xbox controller support
rubenwardy
2017-04-06
*
LINT: Switch whitelist check from egrep to awk
Loïc Blot
2017-04-06
*
Clang-format: trivial fix on some headers (#5495)
Loïc Blot
2017-04-01
*
Windows: Set window icon (#5486)
adrido
2017-03-30
*
Change command prefix to "." and add "help" command.
red-001
2017-03-26
*
Tile.cpp: Fix MSVC build broken by 072bbba
SmallJoker
2017-03-24
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Fix a small regression caused by e2ad76f.
red-001
2017-02-16
*
No longer auto-generate a 'guest####' player name when name is empty
red-001
2017-02-09
*
Prevent SIGFPE on entity tile loading issue. (#5178)
Auke Kok
2017-02-05
*
Add multiply texture modifier
sapier
2017-01-30
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
*
Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
*
Also support X11 icon for minetest copies installed via make install (#4407)
est31
2016-08-20
*
Add an [opacity:<r> texture modifier. Makes the base image transparent accord...
Thomas--S
2016-08-12
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