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* Server pushing media at runtime (#9961)sfan52020-06-13
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* Use multiple light positions for CAO lightingsfan52020-06-11
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* content_cao: Do not expire visuals for texture updatessfan52020-06-11
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* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
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* Fix build error on Ubuntu 16.04sfan52020-06-10
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* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
| | | Fixes a regression that appeared in 5.3.0-dev.
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
| | | | | | Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
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* Reset touching_ground when in free_movesfan52020-06-07
| | | | This corrects local player animation after enabling fly while standing on ground.
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
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* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
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* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
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* Fix HUD scaling (#9721)Maksim2020-06-05
| | | This resolves HUD scaling issues on Android and desktops with custom DPI settings.
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
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* imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross2020-06-01
| | | Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
| | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
| | | | fixes #6572
* Add disable_jump check for the player's feetMoNTE482020-05-29
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* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
| | | | | Fixes following warning: warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
| | | Default font sizes are used when the setting value is 0 or below (clamped by Settings).
* Fix two bugs in content_caosfan52020-05-24
| | | | fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite")
* Implement spawning particles with node texture appearancesfan52020-05-23
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* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
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* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
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* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
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* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
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* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
| | | Add 'size' property to HUD text elements that is used for relative font size calculations.
* content_mapblock: Move static initialization out of functionssfan52020-05-17
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* Client: Add sum and average to packetcountersfan52020-05-17
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* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
| | | | | | | | | automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
| | | closes #9857
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
| | | | | Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
* Damage texture modifier (#9833)Lars Müller2020-05-11
| | | Adds a new object property "damage_texture_modifier"
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
| | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
| | | | | | | | | * add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors
* Server class code cleanups (#9769)Loïc Blot2020-05-07
| | | | | | | | | | | | | | | | | | | * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
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* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
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* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
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* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
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* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
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* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
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* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
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* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
| | | | * Add server side translations capability
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
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* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
| | | .. and bump gradle to 3.6.3
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
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* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
| | | | Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code.